Load Dynamic Text

    The text inside the file should start with xx= followed by the body of the text with no quotes where xx is the variable name associated with the dynamic text object (e.g. txt1var) for Flash 6/7/8 export or the name of the dynamic text object (e.g. txt1) for Flash 5 export or Flash 6/7/8 export with backward compatibility checked in File > Export Settings.

    There are two ways to encode the file for Flash 6/7/8 export:

        1) The preferred approach is to save the file as UTF-8 for languages like Japanese. Bring the text into Windows Notepad and save with Encoding set to UTF-8. Unicode encoding will always show the correct text if a font is installed on the end users computer that supports the characters in the text, for instance, Japanese characters. Saving as standard ANSI is fine for western languages.

        2) Another approach is to save the file in a non-Unicode format like Shift-JIS. It is necessary with this approach to include action script in the movie that tells the player to use the user's code page to display the text.

System.useCodePage = true;